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kyverno/pkg/engine/validation.go

465 lines
17 KiB
Go

package engine
import (
"errors"
"fmt"
"path/filepath"
"reflect"
"strconv"
"strings"
"time"
"github.com/golang/glog"
kyverno "github.com/nirmata/kyverno/pkg/api/kyverno/v1alpha1"
"github.com/nirmata/kyverno/pkg/engine/anchor"
"k8s.io/apimachinery/pkg/apis/meta/v1/unstructured"
)
func startResultResponse(response *EngineResponse, policy kyverno.ClusterPolicy, newR unstructured.Unstructured) {
// set policy information
response.PolicyResponse.Policy = policy.Name
// resource details
response.PolicyResponse.Resource.Name = newR.GetName()
response.PolicyResponse.Resource.Namespace = newR.GetNamespace()
response.PolicyResponse.Resource.Kind = newR.GetKind()
response.PolicyResponse.Resource.APIVersion = newR.GetAPIVersion()
response.PolicyResponse.ValidationFailureAction = policy.Spec.ValidationFailureAction
}
func endResultResponse(response *EngineResponse, startTime time.Time) {
response.PolicyResponse.ProcessingTime = time.Since(startTime)
glog.V(4).Infof("Finished applying validation rules policy %v (%v)", response.PolicyResponse.Policy, response.PolicyResponse.ProcessingTime)
glog.V(4).Infof("Validation Rules appplied succesfully count %v for policy %q", response.PolicyResponse.RulesAppliedCount, response.PolicyResponse.Policy)
}
func incrementAppliedCount(response *EngineResponse) {
// rules applied succesfully count
response.PolicyResponse.RulesAppliedCount++
}
//Validate applies validation rules from policy on the resource
func Validate(policyContext PolicyContext) (response EngineResponse) {
startTime := time.Now()
policy := policyContext.Policy
newR := policyContext.NewResource
oldR := policyContext.OldResource
admissionInfo := policyContext.AdmissionInfo
// policy information
glog.V(4).Infof("started applying validation rules of policy %q (%v)", policy.Name, startTime)
// Process new & old resource
if reflect.DeepEqual(oldR, unstructured.Unstructured{}) {
// Create Mode
// Operate on New Resource only
response := validate(policy, newR, admissionInfo)
startResultResponse(response, policy, newR)
defer endResultResponse(response, startTime)
// set PatchedResource with orgin resource if empty
// in order to create policy violation
if reflect.DeepEqual(response.PatchedResource, unstructured.Unstructured{}) {
response.PatchedResource = newR
}
return *response
}
// Update Mode
// Operate on New and Old Resource only
// New resource
oldResponse := validate(policy, oldR, admissionInfo)
newResponse := validate(policy, newR, admissionInfo)
// if the old and new response is same then return empty response
if !isSameResponse(oldResponse, newResponse) {
// there are changes send response
startResultResponse(newResponse, policy, newR)
defer endResultResponse(newResponse, startTime)
return *newResponse
}
// if there are no changes with old and new response then sent empty response
// skip processing
return EngineResponse{}
}
func validate(policy kyverno.ClusterPolicy, resource unstructured.Unstructured, admissionInfo RequestInfo) *EngineResponse {
response := &EngineResponse{}
for _, rule := range policy.Spec.Rules {
if !rule.HasValidate() {
continue
}
startTime := time.Now()
if !matchAdmissionInfo(rule, admissionInfo) {
glog.V(3).Infof("rule '%s' cannot be applied on %s/%s/%s, admission permission: %v",
rule.Name, resource.GetKind(), resource.GetNamespace(), resource.GetName(), admissionInfo)
continue
}
glog.V(4).Infof("Time: Validate matchAdmissionInfo %v", time.Since(startTime))
// check if the resource satisfies the filter conditions defined in the rule
// TODO: this needs to be extracted, to filter the resource so that we can avoid passing resources that
// dont statisfy a policy rule resource description
ok := MatchesResourceDescription(resource, rule)
if !ok {
glog.V(4).Infof("resource %s/%s does not satisfy the resource description for the rule ", resource.GetNamespace(), resource.GetName())
continue
}
if rule.Validation.Pattern != nil || rule.Validation.AnyPattern != nil {
ruleResponse := validatePatterns(resource, rule)
incrementAppliedCount(response)
response.PolicyResponse.Rules = append(response.PolicyResponse.Rules, ruleResponse)
}
}
return response
}
func isSameResponse(oldResponse, newResponse *EngineResponse) bool {
// if the respones are same then return true
return isSamePolicyResponse(oldResponse.PolicyResponse, newResponse.PolicyResponse)
}
func isSamePolicyResponse(oldPolicyRespone, newPolicyResponse PolicyResponse) bool {
// can skip policy and resource checks as they will be same
// compare rules
return isSameRules(oldPolicyRespone.Rules, newPolicyResponse.Rules)
}
func isSameRules(oldRules []RuleResponse, newRules []RuleResponse) bool {
if len(oldRules) != len(newRules) {
return false
}
// as the rules are always processed in order the indices wil be same
for idx, oldrule := range oldRules {
newrule := newRules[idx]
// Name
if oldrule.Name != newrule.Name {
return false
}
// Type
if oldrule.Type != newrule.Type {
return false
}
// Message
if oldrule.Message != newrule.Message {
return false
}
// skip patches
if oldrule.Success != newrule.Success {
return false
}
}
return true
}
// validatePatterns validate pattern and anyPattern
func validatePatterns(resource unstructured.Unstructured, rule kyverno.Rule) (response RuleResponse) {
startTime := time.Now()
glog.V(4).Infof("started applying validation rule %q (%v)", rule.Name, startTime)
response.Name = rule.Name
response.Type = Validation.String()
defer func() {
response.RuleStats.ProcessingTime = time.Since(startTime)
glog.V(4).Infof("finished applying validation rule %q (%v)", response.Name, response.RuleStats.ProcessingTime)
}()
// either pattern or anyPattern can be specified in Validation rule
if rule.Validation.Pattern != nil {
path, err := validateResourceWithPattern(resource.Object, rule.Validation.Pattern)
if err != nil {
// rule application failed
glog.V(4).Infof("Validation rule '%s' failed at '%s' for resource %s/%s/%s. %s: %v", rule.Name, path, resource.GetKind(), resource.GetNamespace(), resource.GetName(), rule.Validation.Message, err)
response.Success = false
response.Message = fmt.Sprintf("Validation error: %s\nValidation rule '%s' failed at path '%s'.",
rule.Validation.Message, rule.Name, path)
return response
}
// rule application succesful
glog.V(4).Infof("rule %s pattern validated succesfully on resource %s/%s/%s", rule.Name, resource.GetKind(), resource.GetNamespace(), resource.GetName())
response.Success = true
response.Message = fmt.Sprintf("Validation rule '%s' succeeded.", rule.Name)
return response
}
// using anyPattern we can define multiple patterns and only one of them has to be succesfully validated
if rule.Validation.AnyPattern != nil {
var errs []error
var failedPaths []string
for index, pattern := range rule.Validation.AnyPattern {
path, err := validateResourceWithPattern(resource.Object, pattern)
if err == nil {
// this pattern was succesfully validated
glog.V(4).Infof("anyPattern %v succesfully validated on resource %s/%s/%s", pattern, resource.GetKind(), resource.GetNamespace(), resource.GetName())
response.Success = true
response.Message = fmt.Sprintf("Validation rule '%s' anyPattern[%d] succeeded.", rule.Name, index)
return response
}
if err != nil {
glog.V(4).Infof("Validation error: %s\nValidation rule %s anyPattern[%d] failed at path %s for %s/%s/%s",
rule.Validation.Message, rule.Name, index, path, resource.GetKind(), resource.GetNamespace(), resource.GetName())
errs = append(errs, err)
failedPaths = append(failedPaths, path)
}
}
// If none of the anyPatterns are validated
if len(errs) > 0 {
glog.V(4).Infof("none of anyPattern were processed: %v", errs)
response.Success = false
var errorStr []string
for index, err := range errs {
glog.V(4).Infof("anyPattern[%d] failed at path %s: %v", index, failedPaths[index], err)
str := fmt.Sprintf("Validation rule %s anyPattern[%d] failed at path %s.", rule.Name, index, failedPaths[index])
errorStr = append(errorStr, str)
}
response.Message = fmt.Sprintf("Validation error: %s\n%s", rule.Validation.Message, strings.Join(errorStr, "\n"))
return response
}
}
return RuleResponse{}
}
// validateResourceWithPattern is a start of element-by-element validation process
// It assumes that validation is started from root, so "/" is passed
//TODO: for failure, we return the path at which it failed along with error
func validateResourceWithPattern(resource, pattern interface{}) (string, error) {
return validateResourceElement(resource, pattern, pattern, "/")
}
// validateResourceElement detects the element type (map, array, nil, string, int, bool, float)
// and calls corresponding handler
// Pattern tree and resource tree can have different structure. In this case validation fails
func validateResourceElement(resourceElement, patternElement, originPattern interface{}, path string) (string, error) {
var err error
switch typedPatternElement := patternElement.(type) {
// map
case map[string]interface{}:
typedResourceElement, ok := resourceElement.(map[string]interface{})
if !ok {
glog.V(4).Infof("Pattern and resource have different structures. Path: %s. Expected %T, found %T", path, patternElement, resourceElement)
return path, fmt.Errorf("Pattern and resource have different structures. Path: %s. Expected %T, found %T", path, patternElement, resourceElement)
}
return validateMap(typedResourceElement, typedPatternElement, originPattern, path)
// array
case []interface{}:
typedResourceElement, ok := resourceElement.([]interface{})
if !ok {
glog.V(4).Infof("Pattern and resource have different structures. Path: %s. Expected %T, found %T", path, patternElement, resourceElement)
return path, fmt.Errorf("Validation rule Failed at path %s, resource does not satisfy the expected overlay pattern", path)
}
return validateArray(typedResourceElement, typedPatternElement, originPattern, path)
// elementary values
case string, float64, int, int64, bool, nil:
/*Analyze pattern */
if checkedPattern := reflect.ValueOf(patternElement); checkedPattern.Kind() == reflect.String {
if isStringIsReference(checkedPattern.String()) { //check for $ anchor
patternElement, err = actualizePattern(originPattern, checkedPattern.String(), path)
if err != nil {
return path, err
}
}
}
if !ValidateValueWithPattern(resourceElement, patternElement) {
return path, fmt.Errorf("Validation rule failed at '%s' to validate value %v with pattern %v", path, resourceElement, patternElement)
}
default:
glog.V(4).Infof("Pattern contains unknown type %T. Path: %s", patternElement, path)
return path, fmt.Errorf("Validation rule failed at '%s', pattern contains unknown type", path)
}
return "", nil
}
// If validateResourceElement detects map element inside resource and pattern trees, it goes to validateMap
// For each element of the map we must detect the type again, so we pass these elements to validateResourceElement
func validateMap(resourceMap, patternMap map[string]interface{}, origPattern interface{}, path string) (string, error) {
// check if there is anchor in pattern
// Phase 1 : Evaluate all the anchors
// Phase 2 : Evaluate non-anchors
anchors, resources := getAnchorsResourcesFromMap(patternMap)
// Evaluate anchors
for key, patternElement := range anchors {
// get handler for each pattern in the pattern
// - Conditional
// - Existance
// - Equality
handler := CreateElementHandler(key, patternElement, path)
handlerPath, err := handler.Handle(resourceMap, origPattern)
// if there are resource values at same level, then anchor acts as conditional instead of a strict check
// but if there are non then its a if then check
if err != nil {
// If Conditional anchor fails then we dont process the resources
if anchor.IsConditionAnchor(key) {
glog.V(4).Infof("condition anchor did not satisfy, wont process the resources: %s", err)
return "", nil
}
return handlerPath, err
}
}
// Evaluate resources
for key, resourceElement := range resources {
// get handler for resources in the pattern
handler := CreateElementHandler(key, resourceElement, path)
handlerPath, err := handler.Handle(resourceMap, origPattern)
if err != nil {
return handlerPath, err
}
}
return "", nil
}
func validateArray(resourceArray, patternArray []interface{}, originPattern interface{}, path string) (string, error) {
if 0 == len(patternArray) {
return path, fmt.Errorf("Pattern Array empty")
}
switch typedPatternElement := patternArray[0].(type) {
case map[string]interface{}:
// This is special case, because maps in arrays can have anchors that must be
// processed with the special way affecting the entire array
path, err := validateArrayOfMaps(resourceArray, typedPatternElement, originPattern, path)
if err != nil {
return path, err
}
default:
// In all other cases - detect type and handle each array element with validateResourceElement
for i, patternElement := range patternArray {
currentPath := path + strconv.Itoa(i) + "/"
path, err := validateResourceElement(resourceArray[i], patternElement, originPattern, currentPath)
if err != nil {
return path, err
}
}
}
return "", nil
}
func actualizePattern(origPattern interface{}, referencePattern, absolutePath string) (interface{}, error) {
var foundValue interface{}
referencePattern = strings.Trim(referencePattern, "$()")
operator := getOperatorFromStringPattern(referencePattern)
referencePattern = referencePattern[len(operator):]
if len(referencePattern) == 0 {
return nil, errors.New("Expected path. Found empty reference")
}
actualPath := FormAbsolutePath(referencePattern, absolutePath)
valFromReference, err := getValueFromReference(origPattern, actualPath)
if err != nil {
return err, nil
}
//TODO validate this
if operator == Equal { //if operator does not exist return raw value
return valFromReference, nil
}
foundValue, err = valFromReferenceToString(valFromReference, string(operator))
if err != nil {
return "", err
}
return string(operator) + foundValue.(string), nil
}
//Parse value to string
func valFromReferenceToString(value interface{}, operator string) (string, error) {
switch typed := value.(type) {
case string:
return typed, nil
case int, int64:
return fmt.Sprintf("%d", value), nil
case float64:
return fmt.Sprintf("%f", value), nil
default:
return "", fmt.Errorf("Incorrect expression. Operator %s does not match with value: %v", operator, value)
}
}
//FormAbsolutePath returns absolute path
func FormAbsolutePath(referencePath, absolutePath string) string {
if filepath.IsAbs(referencePath) {
return referencePath
}
return filepath.Join(absolutePath, referencePath)
}
//Prepares original pattern, path to value, and call traverse function
func getValueFromReference(origPattern interface{}, reference string) (interface{}, error) {
originalPatternMap := origPattern.(map[string]interface{})
reference = reference[1:len(reference)]
statements := strings.Split(reference, "/")
return getValueFromPattern(originalPatternMap, statements, 0)
}
func getValueFromPattern(patternMap map[string]interface{}, keys []string, currentKeyIndex int) (interface{}, error) {
for key, pattern := range patternMap {
rawKey := getRawKeyIfWrappedWithAttributes(key)
if rawKey == keys[len(keys)-1] && currentKeyIndex == len(keys)-1 {
return pattern, nil
} else if rawKey != keys[currentKeyIndex] && currentKeyIndex != len(keys)-1 {
continue
}
switch typedPattern := pattern.(type) {
case []interface{}:
if keys[currentKeyIndex] == rawKey {
for i, value := range typedPattern {
resourceMap, ok := value.(map[string]interface{})
if !ok {
glog.V(4).Infof("Pattern and resource have different structures. Expected %T, found %T", pattern, value)
return nil, fmt.Errorf("Validation rule failed, resource does not have expected pattern %v", patternMap)
}
if keys[currentKeyIndex+1] == strconv.Itoa(i) {
return getValueFromPattern(resourceMap, keys, currentKeyIndex+2)
}
return nil, errors.New("Reference to non-existent place in the document")
}
}
return nil, errors.New("Reference to non-existent place in the document")
case map[string]interface{}:
if keys[currentKeyIndex] == rawKey {
return getValueFromPattern(typedPattern, keys, currentKeyIndex+1)
}
return nil, errors.New("Reference to non-existent place in the document")
case string, float64, int, int64, bool, nil:
continue
}
}
path := ""
/*for i := len(keys) - 1; i >= 0; i-- {
path = keys[i] + path + "/"
}*/
for _, elem := range keys {
path = "/" + elem + path
}
return nil, fmt.Errorf("No value found for specified reference: %s", path)
}
// validateArrayOfMaps gets anchors from pattern array map element, applies anchors logic
// and then validates each map due to the pattern
func validateArrayOfMaps(resourceMapArray []interface{}, patternMap map[string]interface{}, originPattern interface{}, path string) (string, error) {
for i, resourceElement := range resourceMapArray {
// check the types of resource element
// expect it to be map, but can be anything ?:(
currentPath := path + strconv.Itoa(i) + "/"
returnpath, err := validateResourceElement(resourceElement, patternMap, originPattern, currentPath)
if err != nil {
return returnpath, err
}
}
return "", nil
}