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kyverno/pkg/engine/overlay.go

436 lines
14 KiB
Go

package engine
import (
"encoding/json"
"errors"
"fmt"
"reflect"
"strconv"
"time"
"github.com/golang/glog"
"k8s.io/apimachinery/pkg/apis/meta/v1/unstructured"
jsonpatch "github.com/evanphx/json-patch"
kyverno "github.com/nirmata/kyverno/pkg/api/kyverno/v1alpha1"
"github.com/nirmata/kyverno/pkg/engine/anchor"
)
// processOverlay processes validation patterns on the resource
func processOverlay(rule kyverno.Rule, resource unstructured.Unstructured) (response RuleResponse, patchedResource unstructured.Unstructured) {
startTime := time.Now()
glog.V(4).Infof("started applying overlay rule %q (%v)", rule.Name, startTime)
response.Name = rule.Name
response.Type = Mutation.String()
defer func() {
response.RuleStats.ProcessingTime = time.Since(startTime)
glog.V(4).Infof("finished applying overlay rule %q (%v)", response.Name, response.RuleStats.ProcessingTime)
}()
patches, overlayerr := processOverlayPatches(resource.UnstructuredContent(), rule.Mutation.Overlay)
// resource does not satisfy the overlay pattern, we don't apply this rule
if !reflect.DeepEqual(overlayerr, overlayError{}) {
switch overlayerr.statusCode {
// conditions are not met, don't apply this rule
// consider as failure
case conditionFailure:
glog.Errorf("Resource %s/%s/%s does not meet the conditions in the rule %s with overlay pattern %s", resource.GetKind(), resource.GetNamespace(), resource.GetName(), rule.Name, rule.Mutation.Overlay)
//TODO: send zero response and not consider this as applied?
response.Success = false
response.Message = overlayerr.ErrorMsg()
return response, resource
// rule application failed
case overlayFailure:
glog.Errorf("Resource %s/%s/%s: failed to process overlay: %v in the rule %s", resource.GetKind(), resource.GetNamespace(), resource.GetName(), overlayerr.ErrorMsg(), rule.Name)
response.Success = false
response.Message = fmt.Sprintf("failed to process overlay: %v", overlayerr.ErrorMsg())
return response, resource
default:
glog.Errorf("Resource %s/%s/%s: Unknown type of error: %v", resource.GetKind(), resource.GetNamespace(), resource.GetName(), overlayerr.Error())
response.Success = false
response.Message = fmt.Sprintf("Unknown type of error: %v", overlayerr.Error())
return response, resource
}
}
// convert to RAW
resourceRaw, err := resource.MarshalJSON()
if err != nil {
response.Success = false
glog.Infof("unable to marshall resource: %v", err)
response.Message = fmt.Sprintf("failed to process JSON patches: %v", err)
return response, resource
}
var patchResource []byte
patchResource, err = ApplyPatches(resourceRaw, patches)
if err != nil {
glog.Info("failed to apply patch")
response.Success = false
response.Message = fmt.Sprintf("failed to apply JSON patches: %v", err)
return response, resource
}
err = patchedResource.UnmarshalJSON(patchResource)
if err != nil {
glog.Infof("failed to unmarshall resource to undstructured: %v", err)
response.Success = false
response.Message = fmt.Sprintf("failed to process JSON patches: %v", err)
return response, resource
}
// rule application succesfuly
response.Success = true
response.Message = fmt.Sprintf("successfully processed overlay")
response.Patches = patches
// apply the patches to the resource
return response, patchedResource
}
func processOverlayPatches(resource, overlay interface{}) ([][]byte, overlayError) {
if path, overlayerr := meetConditions(resource, overlay); !reflect.DeepEqual(overlayerr, overlayError{}) {
if overlayerr.statusCode == conditionFailure {
// anchor key is not satisfied in the resource, skip applying policy
glog.V(4).Infof("Mutate rule: failed to validate condition at %s, err: %v", path, overlayerr)
return nil, newOverlayError(overlayerr.statusCode, fmt.Sprintf("Conditions are not met at %s, %v", path, overlayerr))
}
}
patchBytes, err := mutateResourceWithOverlay(resource, overlay)
if err != nil {
return patchBytes, newOverlayError(overlayFailure, err.Error())
}
return patchBytes, overlayError{}
}
// mutateResourceWithOverlay is a start of overlaying process
func mutateResourceWithOverlay(resource, pattern interface{}) ([][]byte, error) {
// It assumes that mutation is started from root, so "/" is passed
return applyOverlay(resource, pattern, "/")
}
// applyOverlay detects type of current item and goes down through overlay and resource trees applying overlay
func applyOverlay(resource, overlay interface{}, path string) ([][]byte, error) {
var appliedPatches [][]byte
// resource item exists but has different type - replace
// all subtree within this path by overlay
if reflect.TypeOf(resource) != reflect.TypeOf(overlay) {
patch, err := replaceSubtree(overlay, path)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patch)
//TODO : check if return is needed ?
}
return applyOverlayForSameTypes(resource, overlay, path)
}
// applyOverlayForSameTypes is applyOverlay for cases when TypeOf(resource) == TypeOf(overlay)
func applyOverlayForSameTypes(resource, overlay interface{}, path string) ([][]byte, error) {
var appliedPatches [][]byte
// detect the type of resource and overlay and select corresponding handler
switch typedOverlay := overlay.(type) {
// map
case map[string]interface{}:
typedResource := resource.(map[string]interface{})
patches, err := applyOverlayToMap(typedResource, typedOverlay, path)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patches...)
// array
case []interface{}:
typedResource := resource.([]interface{})
patches, err := applyOverlayToArray(typedResource, typedOverlay, path)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patches...)
// elementary types
case string, float64, int64, bool:
patch, err := replaceSubtree(overlay, path)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patch)
default:
return nil, fmt.Errorf("Overlay has unsupported type: %T", overlay)
}
return appliedPatches, nil
}
// for each overlay and resource map elements applies overlay
func applyOverlayToMap(resourceMap, overlayMap map[string]interface{}, path string) ([][]byte, error) {
var appliedPatches [][]byte
for key, value := range overlayMap {
// skip anchor element because it has condition, not
// the value that must replace resource value
if anchor.IsConditionAnchor(key) {
continue
}
noAnchorKey := removeAnchor(key)
currentPath := path + noAnchorKey + "/"
resourcePart, ok := resourceMap[noAnchorKey]
if ok && !anchor.IsAddingAnchor(key) {
// Key exists - go down through the overlay and resource trees
patches, err := applyOverlay(resourcePart, value, currentPath)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patches...)
}
if !ok {
// Key does not exist - insert entire overlay subtree
patch, err := insertSubtree(value, currentPath)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patch)
}
}
return appliedPatches, nil
}
// for each overlay and resource array elements applies overlay
func applyOverlayToArray(resource, overlay []interface{}, path string) ([][]byte, error) {
var appliedPatches [][]byte
if 0 == len(overlay) {
return nil, errors.New("Empty array detected in the overlay")
}
if 0 == len(resource) {
// If array resource is empty, insert part from overlay
patch, err := insertSubtree(overlay, path)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patch)
return appliedPatches, nil
}
if reflect.TypeOf(resource[0]) != reflect.TypeOf(overlay[0]) {
return nil, fmt.Errorf("Overlay array and resource array have elements of different types: %T and %T", overlay[0], resource[0])
}
return applyOverlayToArrayOfSameTypes(resource, overlay, path)
}
// applyOverlayToArrayOfSameTypes applies overlay to array elements if they (resource and overlay elements) have same type
func applyOverlayToArrayOfSameTypes(resource, overlay []interface{}, path string) ([][]byte, error) {
var appliedPatches [][]byte
switch overlay[0].(type) {
case map[string]interface{}:
return applyOverlayToArrayOfMaps(resource, overlay, path)
default:
lastElementIdx := len(resource)
// Add elements to the end
for i, value := range overlay {
currentPath := path + strconv.Itoa(lastElementIdx+i) + "/"
// currentPath example: /spec/template/spec/containers/3/
patch, err := insertSubtree(value, currentPath)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patch)
}
}
return appliedPatches, nil
}
// Array of maps needs special handling as far as it can have anchors.
func applyOverlayToArrayOfMaps(resource, overlay []interface{}, path string) ([][]byte, error) {
var appliedPatches [][]byte
lastElementIdx := len(resource)
for i, overlayElement := range overlay {
typedOverlay := overlayElement.(map[string]interface{})
anchors := getAnchorsFromMap(typedOverlay)
if len(anchors) > 0 {
// If we have anchors - choose corresponding resource element and mutate it
patches, err := applyOverlayWithAnchors(resource, overlayElement, anchors, path)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patches...)
} else if hasNestedAnchors(overlayElement) {
// If we have anchors on the lower level - continue traversing overlay and resource trees
for j, resourceElement := range resource {
currentPath := path + strconv.Itoa(j) + "/"
// currentPath example: /spec/template/spec/containers/3/
patches, err := applyOverlay(resourceElement, overlayElement, currentPath)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patches...)
}
} else {
// Overlay subtree has no anchors - insert new element
currentPath := path + strconv.Itoa(lastElementIdx+i) + "/"
// currentPath example: /spec/template/spec/containers/3/
patch, err := insertSubtree(overlayElement, currentPath)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patch)
}
}
return appliedPatches, nil
}
func applyOverlayWithAnchors(resource []interface{}, overlay interface{}, anchors map[string]interface{}, path string) ([][]byte, error) {
var appliedPatches [][]byte
for i, resourceElement := range resource {
typedResource := resourceElement.(map[string]interface{})
currentPath := path + strconv.Itoa(i) + "/"
// currentPath example: /spec/template/spec/containers/3/
if !skipArrayObject(typedResource, anchors) {
patches, err := applyOverlay(resourceElement, overlay, currentPath)
if err != nil {
return nil, err
}
appliedPatches = append(appliedPatches, patches...)
}
}
return appliedPatches, nil
}
func insertSubtree(overlay interface{}, path string) ([]byte, error) {
return processSubtree(overlay, path, "add")
}
func replaceSubtree(overlay interface{}, path string) ([]byte, error) {
return processSubtree(overlay, path, "replace")
}
func processSubtree(overlay interface{}, path string, op string) ([]byte, error) {
if len(path) > 1 && path[len(path)-1] == '/' {
path = path[:len(path)-1]
}
if path == "" {
path = "/"
}
value := prepareJSONValue(overlay)
patchStr := fmt.Sprintf(`{ "op": "%s", "path": "%s", "value": %s }`, op, path, value)
// check the patch
_, err := jsonpatch.DecodePatch([]byte("[" + patchStr + "]"))
if err != nil {
glog.V(3).Info(err)
return nil, fmt.Errorf("Failed to make '%s' patch from an overlay '%s' for path %s", op, value, path)
}
return []byte(patchStr), nil
}
// converts overlay to JSON string to be inserted into the JSON Patch
func prepareJSONValue(overlay interface{}) string {
var err error
if err != nil || hasOnlyAnchors(overlay) {
glog.V(3).Info(err)
return ""
}
// Need to remove anchors from the overlay struct
overlayWithoutAnchors := removeAnchorFromSubTree(overlay)
jsonOverlay, err := json.Marshal(overlayWithoutAnchors)
return string(jsonOverlay)
}
func removeAnchorFromSubTree(overlay interface{}) interface{} {
var result interface{}
switch typed := overlay.(type) {
case map[string]interface{}:
// assuming only keys have anchors
result = removeAnchroFromMap(typed)
case []interface{}:
arrayResult := make([]interface{}, 0)
for _, value := range typed {
arrayResult = append(arrayResult, removeAnchorFromSubTree(value))
}
result = arrayResult
default:
result = overlay
}
return result
}
func removeAnchroFromMap(overlay map[string]interface{}) map[string]interface{} {
result := make(map[string]interface{}, 0)
for k, v := range overlay {
result[getRawKeyIfWrappedWithAttributes(k)] = removeAnchorFromSubTree(v)
}
return result
}
// Anchor has pattern value, so resource shouldn't be mutated with it
// If entire subtree has only anchor keys - we should skip inserting it
func hasOnlyAnchors(overlay interface{}) bool {
switch typed := overlay.(type) {
case map[string]interface{}:
if anchors := getAnchorsFromMap(typed); len(anchors) == len(typed) {
return true
}
for _, value := range typed {
if !hasOnlyAnchors(value) {
return false
}
}
case []interface{}:
for _, value := range typed {
if !hasOnlyAnchors(value) {
return false
}
}
default:
return false
}
return true
}
// Checks if subtree has anchors
func hasNestedAnchors(overlay interface{}) bool {
switch typed := overlay.(type) {
case map[string]interface{}:
if anchors := getAnchorsFromMap(typed); len(anchors) > 0 {
return true
}
for _, value := range typed {
if hasNestedAnchors(value) {
return true
}
}
return false
case []interface{}:
for _, value := range typed {
if hasNestedAnchors(value) {
return true
}
}
return false
default:
return false
}
}