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120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
// Copyright 2021, Roman Gershman. All rights reserved.
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// See LICENSE for licensing terms.
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//
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#pragma once
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#include <absl/container/flat_hash_set.h>
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#include "server/common_types.h"
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#include "server/reply_builder.h"
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namespace dfly {
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class Connection;
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class EngineShardSet;
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struct StoredCmd {
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const CommandId* descr;
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std::vector<std::string> cmd;
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StoredCmd(const CommandId* d = nullptr) : descr(d) {
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}
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};
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struct ConnectionState {
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DbIndex db_index = 0;
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enum ExecState { EXEC_INACTIVE, EXEC_COLLECT, EXEC_ERROR };
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ExecState exec_state = EXEC_INACTIVE;
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std::vector<StoredCmd> exec_body;
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enum Mask : uint32_t {
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ASYNC_DISPATCH = 1, // whether a command is handled via async dispatch.
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CONN_CLOSING = 2, // could be because of unrecoverable error or planned action.
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// Whether this connection belongs to replica, i.e. a dragonfly slave is connected to this
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// host (master) via this connection to sync from it.
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REPL_CONNECTION = 4,
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REQ_AUTH = 8,
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AUTHENTICATED = 0x10,
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};
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uint32_t mask = 0; // A bitmask of Mask values.
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enum MCGetMask {
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FETCH_CAS_VER = 1,
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};
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// used for memcache set/get commands.
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// For set op - it's the flag value we are storing along with the value.
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// For get op - we use it as a mask of MCGetMask values.
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uint32_t memcache_flag = 0;
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bool IsClosing() const {
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return mask & CONN_CLOSING;
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}
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bool IsRunViaDispatch() const {
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return mask & ASYNC_DISPATCH;
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}
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// Lua-script related data.
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struct Script {
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bool is_write = true;
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absl::flat_hash_set<std::string_view> keys;
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};
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std::optional<Script> script_info;
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};
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class ConnectionContext {
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public:
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ConnectionContext(::io::Sink* stream, Connection* owner);
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struct DebugInfo {
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uint32_t shards_count = 0;
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TxClock clock = 0;
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bool is_ooo = false;
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};
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DebugInfo last_command_debug;
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// TODO: to introduce proper accessors.
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Transaction* transaction = nullptr;
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const CommandId* cid = nullptr;
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EngineShardSet* shard_set = nullptr;
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Connection* owner() {
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return owner_;
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}
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Protocol protocol() const;
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DbIndex db_index() const {
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return conn_state.db_index;
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}
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ConnectionState conn_state;
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// A convenient proxy for redis interface.
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RedisReplyBuilder* operator->();
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ReplyBuilderInterface* reply_builder() {
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return rbuilder_.get();
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}
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// Allows receiving the output data from the commands called from scripts.
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ReplyBuilderInterface* Inject(ReplyBuilderInterface* new_i) {
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ReplyBuilderInterface* res = rbuilder_.release();
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rbuilder_.reset(new_i);
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return res;
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}
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private:
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Connection* owner_;
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std::unique_ptr<ReplyBuilderInterface> rbuilder_;
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};
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} // namespace dfly
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