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123 lines
3.5 KiB
Go
123 lines
3.5 KiB
Go
// NB:
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// When adding new constants for the Method or CommandOrEvent
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// types, make sure to also add them to the map
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// <Method/CommandOrEvent>Available since the this will be used
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// to check if the message values are valid later on.
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package steward
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import "fmt"
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// CommandOrEvent describes on the message level if this is
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// an event or command kind of message in the Subject name.
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// This field is mainly used to be able to spawn up different
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// worker processes based on the Subject name so we can have
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// one process for handling event kind, and another for
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// handling command kind of messages.
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// This type is used in both building the subject name, and
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// also inside the Message type to describe if it is a Command
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// or Event.
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type CommandOrEvent string
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func (c CommandOrEvent) GetCommandOrEventAvailable() CommandOrEventAvailable {
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ma := CommandOrEventAvailable{
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topics: map[CommandOrEvent]struct{}{
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Command: struct{}{},
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Event: struct{}{},
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},
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}
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return ma
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}
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const (
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// Command, command that will just wait for an
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// ack, and nothing of the output of the command are
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// delivered back in the reply ack message.
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// The message should contain the unique ID of the
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// command.
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Command CommandOrEvent = "command"
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// Event, wait for and return the ACK message. This means
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// that the command should be executed immediately
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// and that we should get the confirmation if it
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// was successful or not.
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Event CommandOrEvent = "event"
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// eventCommand, just wait for the ACK that the
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// message is received. What action happens on the
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// receiving side is up to the received to decide.
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)
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type CommandOrEventAvailable struct {
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topics map[CommandOrEvent]struct{}
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}
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func (co CommandOrEventAvailable) CheckIfExists(c CommandOrEvent) bool {
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_, ok := co.topics[c]
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if ok {
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fmt.Printf("******THE TOPIC EXISTS: %v******\n", c)
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return true
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} else {
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fmt.Printf("******THE TOPIC DO NOT EXIST: %v******\n", c)
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return false
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}
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}
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// ------------------------------------------------------------
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// Method is used to specify the actual function/method that
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// is represented in a typed manner.
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type Method string
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func (m Method) GetMethodsAvailable() MethodsAvailable {
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// var ma MethodsAvailable
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// ma.topics = make(map[Method]struct{})
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//
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// ma.topics[ShellCommand] = struct{}{}
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// ma.topics[TextLogging] = struct{}{}
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ma := MethodsAvailable{
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topics: map[Method]struct{}{
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ShellCommand: struct{}{},
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TextLogging: struct{}{},
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},
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}
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return ma
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}
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const (
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// Shell command to be executed via f.ex. bash
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ShellCommand Method = "shellCommand"
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// Send text logging to some host
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TextLogging Method = "textLogging"
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)
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type MethodsAvailable struct {
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topics map[Method]struct{}
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}
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func (ma MethodsAvailable) CheckIfExists(m Method) bool {
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_, ok := ma.topics[m]
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if ok {
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fmt.Printf("******THE TOPIC EXISTS: %v******\n", m)
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return true
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} else {
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fmt.Printf("******THE TOPIC DO NOT EXIST: %v******\n", m)
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return false
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}
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}
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// ------------------------------------------------------------
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type Message struct {
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ToNode node `json:"toNode" yaml:"toNode"`
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// The Unique ID of the message
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ID int `json:"id" yaml:"id"`
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// The actual data in the message
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// TODO: Change this to a slice instead...or maybe use an
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// interface type here to handle several data types ?
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Data []string `json:"data" yaml:"data"`
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// The type of the message being sent
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CommandOrEvent CommandOrEvent `json:"commandOrEvent" yaml:"commandOrEvent"`
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// method, what is this message doing, etc. shellCommand, syslog, etc.
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Method Method `json:"method" yaml:"method"`
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FromNode node
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}
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