How do you control or know the state of something that are either allways online or occasionally available online ? like Servers or IOT platforms where the link for reaching them can be a not-always-connected satellite, GSM, or even reliable fiber links that might fail ?
The idea behind Steward is to help out with exactly that.
Command And Control anything like Servers, Containers, VM's or others by creating and sending messages with methods who will describe what to do. Steward will then take the responsibility for making sure that the message are delivered to the receiver, and that the method specified are executed with the given parameters defined. An example of a message.
If the receiver `toNode` is down when the message was sent, it will be retried until delivered within the criterias set for `timeouts` and `retries`.
## Overview
Send Shell Commands, HTTP Get, or Tail log files to control your servers by passing a message that will have guaranteed delivery if/when the subsribing node is available. Or for example send logs or metrics from an end node back to a central log subscriber. The result of the method executed will be delivered back to you from the node you sent it from.
Steward uses Nats as message passing architecture for the commands back and forth from nodes, where delivery is guaranteed, and where all of the processes in the system are running concurrently so if something breaks or some process is slow it will not affect the handling and delivery of the other messages in the system.
By default the system guarantees that the order of the messages are handled by the subscriber in the order they where sent. There have also been implemented a special type `NOSEQ` which will allow messages within that process to be handles in a not sequential manner. This is handy for jobs that will run for a long time, and where other messages are not dependent on it's result.
A node can be a server running any host operating system, a container living in the cloud somewhere, a rapsberry pi, or something else that needs to be controlled that have an operating system installed.
The idea for how to handle processes, messages and errors are based on Joe Armstrongs idea behind Erlang described in his Thesis <https://erlang.org/download/armstrong_thesis_2003.pdf>.
Joe's documents describes how to build a system where everything is based on sending messages back and forth between processes in Erlang, and where everything is done concurrently. I used those ideas as inspiration for building a fully concurrent system to control servers or container based systems by passing messages between processes asynchronously to execute methods, handle errors if they occur, or handle the retrying if something fails.
In a push setup the commands to be executed is pushed to the receiver, but if a command fails because for example a broken network link it is up to you as an administrator to detect those failures and retry them at a later time until it is executed successfully.
In a pull setup an agent is installed at the Edge unit, and the configuration or commands to execute locally are pulled from a central repository. With this kind of setup you can be pretty certain that sometime in the future the node will reach it's desired state, but you don't know when. And if you want to know the current state you will need to have some second service which gives you that information.
In it's simplest form the idea about using an event driven system as the core for management of Edge units is that the sender/publisher are fully decoupled from the receiver/subscriber. We can get an acknowledge if a message is received or not, and with this functionality we will at all times know the current state of the receiving end.
- The method type of the message is checked, a subject is created based on the content of the message, and a publisher process to handle the message type for that specific receiving node is started if it does not exist.
- The message is then serialized to binary format, and sent to the subscriber on the receiving node.
- If the message is expected to be ACK'ed by the subcriber then the publisher will wait for an ACK if the message was delivered. If an ACK was not received within the defined timeout the message will be resent. The amount of retries are defined within the message.
- The receiving end will need to have a subscriber process started on a specific subject and be allowed handle messages from the sending nodes to execute the method defined in the message.
- When a message have been deserialized, it will lookup the correct handler for the method type specified within the message, and execute that handler.
- If the output of the method called is supposed to be returned to the publiser it will do so by using the replyMethod specified, and pick up the next message in the queue.
- By default the system guarantees that the order of the messages are handled by the subscriber in the order they where sent. So if a network link is down when the message is being sent, it will automatically be rescheduled at the specified interval with the given number of retries.
- There have been implemented a special method type `REQn<Method name>` which will allow messages to be handled within that process in a not sequential manner. This is handy for jobs that will run for a long time, and where other messages are not dependent on it's result.
- The handling of all messages is done by spawning up a process for handling the message in it's own thread. This allows us to individually down to the message level keep the state for each message both in regards to ACK's, error handling, send retries, and rerun of a method for a message if the first run was not successful.
- Processes for handling messages on a host can be restarted upon failure, or asked to just terminate and send a message back to the operator that something have gone seriously wrong. This is right now just partially implemented to test that the concept works.
- Publishing processes will potentially be able to send to all nodes. It is the subscribing nodes who will limit from where and what they will receive from.
- Messages not fully processed or not started yet will be automatically handled in chronological order if the service is restarted since the current state of all the messages being processed are stored on the local node in a key value store until they are finished.
- All messages processed by a publisher will be written to a log file as they are processed, with all the information needed to recreate the same message if needed, or it can be used for auditing.
- All handling down to the process and message level are handled concurrently. So if there are problems handling one message sent to a node on a subject it will not affect the messages being sent to other nodes, or other messages sent on other subjects to the same host.
- Message types of both ACK and NACK, so we can decide if we want or don't want an Acknowledge if a message was delivered succesfully.
Example: We probably want an ACK when sending some CLICommand to be executed, but we don't care for an acknowledge (NACK) when we send an "hello I'm here" event.
- Default timeouts to wait for ACK messages and max attempts to retry sending a message are specified upon startup. This can be overridden on the message level.
- Timeout's can be specified on both the message, and the method. With other words a message can have a timeout, and for example if the method it will trigger is a shell command it can have it's own timeout so processes can have a timeout if they get stuck.
- Setting the retries to `0` is the same as unlimited retries.
Steward supports both the use of flags/arguments set at startup, and the use of a config file. But how it is used might be a little different than how similar use is normally done.
A default config file will be created at first startup if one does not exist, with standard defaults values set. Any value also provided via a flag will also be written to the config file. If Steward is restarted the current content of the config file will be used as the new defaults. Said with other words, if you restart Steward without any flags specified the values of the last run will be read from the config file and used.
If new values are provided via flags they will take precedence over the ones currently in the config file, and they will also replace the current value in the config file, making it the default for the next restart.
The config file can also be edited directly, making the use of flags not needed.
If just getting back to standard default for all config options needed, then delete the current config file, restart Steward, and a new config file with all the options set to it's default values will be created.
There is a lot of different variants of how you can setup and confiure Nats. Full mesh, leaf node, TLS, Authentication, and more. You can read more about how to configure the Nats broker called nats-server at <https://nats.io/>.
The API for sending a message from one node to another node is by pasting a structured JSON object into the socket file file called `steward.sock` which by default lives in the `./tmp` directory, or by starting the TCPListener, or via http (not implented yet). The message will be picked up, umarshaled, and if OK it will be sent as a message to the node specified in the `toNode` field.
The `Operation` field is a little bit special. This field is used with the `REQOpCommand` to specify what operation command to run, and also it's arguments.
Nodename: Are the hostname of the device. This do not have to be resolvable via DNS, it is just a unique name for the host to receive the message.
Command/Event: Are type of message sent. `CommandACK`/`EventACK`/`CommandNACK`/`EventNACK`. Description of the differences are mentioned earlier.\
Info: The command/event which is called a MessageType are present in both the Subject structure and the Message structure. The reason for this is that it is used both in the naming of a subject, and in the message for knowing what kind of message it is and how to handle it.
Method: Are the functionality the message provide. Example could be `CLICommand` or `Syslogforwarding`
### Add Op option the remove messages from the queue on nodes
If messages have been sent, and not picked up by a node it might make sense to have some method to clear messages on a node. This could either be done by message ID, and/or time duration.
All code in this repository are to be concidered not-production-ready, and the use is at your own responsibility. The code are the attempt to concretize the idea of a purely async management system where the controlling unit is decoupled from the receiving unit, and that that we know the state of all the receiving units at all times.